![]() ![]() Dracula and its direct sequel, Dracula 2: The Last Sanctuary (2000), reached combined global sales above 1 million units by April 2007. In North America, it became a top title for DreamCatcher and sold 170,000 units by 2003. Selling 200,000 units worldwide by September 2000, the game was a commercial success. Reviewers praised the game's graphics and some of the puzzles, but criticized the voice acting, plot and the game's brevity. In North America, it was published by DreamCatcher Interactive the following year.ĭracula received "mixed or average" reviews from critics, according to Metacritic. The game underwent a rapid development cycle of 8 months, and was first launched in Europe in October 1999. Building from myths, legends, Bram Stoker's novel and films about vampires, Dracula's creators sought to create a follow-up to Stoker's story that was imbued with the same atmosphere of dread as its predecessor. It was the company's first traditional video game: the team had previously created software with an educational and cultural tourism emphasis, a style that informed Dracula's design. Production of Dracula was led by Jacques Simian of Index+. ![]() The player assumes the role of Jonathan and uses a point-and-click interface to solve puzzles and navigate the game's world, often with the help of an object called the Dragon Ring. Jonathan subsequently travels to Borgo Pass in an effort to rescue her. Seven years after the death of Count Dracula, Jonathan Harker's wife Mina finds herself mysteriously drawn back to Transylvania. Set in 1904 Transylvania, the game serves as a follow-up to Bram Stoker's novel Dracula. Dracula: Resurrection is a 1999 graphic adventure video game developed by Index+. ![]()
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